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Old Jun 11, 2006, 08:31 AM // 08:31   #1
Desert Nomad
 
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Default Top 10 things that need implementing (in my oppinion anyway)

Not listed in any particular order.
  1. Change profession from the Hero screen.
  2. Make other titles besides fame have some kind of reward.
  3. Allow PVP characters to change armor, weapons, runes, dye without rerolling
  4. Let us see how armor will look on our character before buying it including with dyes.
  5. Let us see all the quests we've done (after presearing) to allow us to see if we missed any and to read them. (Personally I skipped reading everything, but now I wish I hadn't)
  6. Use a different system for Signet of Capture, like an exclusive 9th slot for it so that it doesn't interfere with your already small skill bar.
  7. Party size limit has increased from 8 to 12, I say let our skill bar increase from 8 to 10, we have the keys on the keyboard for it, and lets us have good variety.
  8. Let us keep Celestial Skills, but when you enter the temple of balthazar, all PVE skills will be wipped from your skill bar including Signets of Capture.
  9. Let us buy more henchmen for our guildhall
  10. Give PVP characters monetary awards for consecutive wins, afterall if you are an only PVP person, experience is useless and you're not able to buy guild commodities, or at least let us buy them with celstial sigils.

EDIT: Number 11 is one last one I thought up, it's to buy all the Dredge in Tyria Guild Wars: Factions. Seriously, doing nothing is just as bad as the Stone Summit enslaving them. Those poor mole people.

EDIT 2: Ok one other last thing I swear. Give Warden of Winds a different name. Seriously, I'm smelling... cheese.

Last edited by Kai Nui; Jun 11, 2006 at 08:42 AM // 08:42..
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Old Jun 11, 2006, 08:40 AM // 08:40   #2
Academy Page
 
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Join Date: Feb 2006
Guild: Exxxcited French [TriK]
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Quote:
Originally Posted by Kai Nui
Not listed in any particular order.
  1. Change profession from the Hero screen.
  2. Make other titles besides fame have some kind of reward.
  3. Allow PVP characters to change armor, weapons, runes, dye without rerolling
  4. Let us see how armor will look on our character before buying it including with dyes.
  5. Let us see all the quests we've done (after presearing) to allow us to see if we missed any and to read them. (Personally I skipped reading everything, but now I wish I hadn't)
/signed

Quote:
Originally Posted by Kai Nui
Not listed in any particular order.
  1. Use a different system for Signet of Capture, like an exclusive 9th slot for it so that it doesn't interfere with your already small skill bar.
  2. Party size limit has increased from 8 to 12, I say let our skill bar increase from 8 to 10, we have the keys on the keyboard for it, and lets us have good variety.
  3. Let us keep Celestial Skills, but when you enter the temple of balthazar, all PVE skills will be wipped from your skill bar including Signets of Capture.
/notsigned

Quote:
Originally Posted by Kai Nui
Not listed in any particular order.
  1. Let us buy more henchmen for our guildhall
/signed

Quote:
Originally Posted by Kai Nui
Not listed in any particular order.
  1. Give PVP characters monetary awards for consecutive wins, afterall if you are an only PVP person, experience is useless and you're not able to buy guild commodities, or at least let us buy them with celstial sigils.
/notsigned
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Old Jun 11, 2006, 08:53 AM // 08:53   #3
Lion's Arch Merchant
 
Join Date: Nov 2005
Location: New York, NY
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Quote:
[*]Change profession from the Hero screen.
That'd be too much, however a Guild Hall NPC that allows you to change profession would be nice.

Quote:
[*]Make other titles besides fame have some kind of reward.
Like, hmmm, a title?

Quote:
[*]Allow PVP characters to change armor, weapons, runes, dye without rerolling
PvP Characters are use-and-discard type of characters. What you're asking for here is an all mighty easy to create PvE character that can only be used to play PvP. PvP characters already give you EVERYTHING you need to PvP with the exception of a handfull of items not available in PvP creation which in the end is not that imbalanced.

Quote:
[*]Let us see all the quests we've done (after presearing) to allow us to see if we missed any and to read them. (Personally I skipped reading everything, but now I wish I hadn't)
Go to guildwiki.org if you wish t read the quest dialogs as well as a walk-through the quest. The already done quests list would be the only thing useful in this request, for you know... whatever it is it's useful for.

Quote:
[*]Use a different system for Signet of Capture, like an exclusive 9th slot for it so that it doesn't interfere with your already small skill bar.
No. Mainly because signet of capture is a skill!

Quote:
[*]Party size limit has increased from 8 to 12, I say let our skill bar increase from 8 to 10, we have the keys on the keyboard for it, and lets us have good variety.
12 people parties do exist, although only in Guild Wars dummies-edition. Seriously...

And 10 skills skill-bar for? 8 skills is was not set because we don't have enough keys in the keyboard dude, it was set for balance reasons and because it's the only reason playing Guild Wars actually takes a little bit of understanding, thinking and skill.

Quote:
[*]Let us keep Celestial Skills, but when you enter the temple of balthazar, all PVE skills will be wipped from your skill bar including Signets of Capture.
...

Quote:
[*]Let us buy more henchmen for our guildhall
There's a reason there are only 4 henchemen in the guild hall and there's a reason why it's only the archer, healer, mage and warrior henchie.

Quote:
[*]Give PVP characters monetary awards for consecutive wins, afterall if you are an only PVP person, experience is useless and you're not able to buy guild commodities, or at least let us buy them with celstial sigils.
Consecutive wins in what? TA and RA are only training camps, not really PvP zones. The only PvP that doesn't generate rewards is GvG and even there there's not much to do with gold other than going fancy, with the exception of a handfull of items that are really expensive. Yet again, people that only PvP shouldn't ask to go fancy since all you scentially need can be obtained through PvP creation and faction.

People need to understand that the only way to get the facy stuff is through PvE and that's why PvP-Ready PvE characters are the best but most people want to jump in the imbawagon before doing the PvE part, that's a no-no.
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Old Jun 11, 2006, 09:16 AM // 09:16   #4
dgb
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Join Date: Sep 2005
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The thing that needs to be implemented ASAP is reconnects. Huge amounts of rating are lost everyday on err7s that are no fault of the user. I'm seriously thinking about quitting GuildWars at the moment because I can't play the one form of PVP that is interesting, GVG, because I'm a liability to my guilds rating. The fact that err7s increased with the preview weekends for Factions has been demonstrated since they happened, yet months later nothing has been done to prevent them or at least make them less painful.

As a competitive PVP game GuildWars fails, because luck is close to the most important factor - do you get an err7 or does your opposition?
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Old Jun 11, 2006, 09:38 AM // 09:38   #5
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nah, we only need ale at the guildhall merchant
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Old Jun 11, 2006, 10:11 AM // 10:11   #6
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Guild: I Uprising I [RAGE]
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I think what most new players find annoying about Guild Wars is the almost complete lack of grouping features. Finding a group for a mission is fairly hard, and 'LFG' is a poor substitute.

In addition trading could be better, and changes have been promised in the future.

There are lots of annoying problems in GW, the inability to change anything without logging off, for example. While these problems are hardly high priority i think they would improve the game markable.

Reconnects are important, and again ANET say they are working on a solution, so i will hold out for that.

My last gripe is the Title for GvGs. When i heard this announced i was so pleased that i would finally have a way to proove my worth. As a GvG player what rank i do have really means little to me. However, in order to get this title you must win as a 1500+ rating guild against a rating 1500+ guild. While i wanted the title to be exclusive, the people that can get this title are essentially the top 10-5 guilds towards the end of the season. So those of us in GvG guilds in the 100s or so still get no recognition for our efforts, where as Mr IWAY gets a Title and a Emote :/
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Old Jun 11, 2006, 10:15 AM // 10:15   #7
Jungle Guide
 
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Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
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  1. Change profession from the Hero screen.
    Final Straw On Secondary
    Profession Changer in Guild Hall, Change 2nd Profession on "Hero window" [H]
  2. Allow PVP characters to change armor, weapons, runes, dye without rerolling
    Equipment Master for PvP-only characters

/signed for all 11 listed
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Old Jun 11, 2006, 10:23 AM // 10:23   #8
Wilds Pathfinder
 
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
Default

Quote:
Originally Posted by dgb
The thing that needs to be implemented ASAP is reconnects. Huge amounts of rating are lost everyday on err7s that are no fault of the user. I'm seriously thinking about quitting GuildWars at the moment because I can't play the one form of PVP that is interesting, GVG, because I'm a liability to my guilds rating. The fact that err7s increased with the preview weekends for Factions has been demonstrated since they happened, yet months later nothing has been done to prevent them or at least make them less painful.

As a competitive PVP game GuildWars fails, because luck is close to the most important factor - do you get an err7 or does your opposition?
Oh err7 thing is so annoying, its not like reconnection would be majorly imbalancing, just count it as a death and respawn at the normal time.

I so agree with this, re-connection to your party in PvE would also be nice however, I feel less strongly about this compared to the GvG situation. The other day we had 4 err7s on both teams... WTH!


@OP:
1. Change profession from the Hero screen.
Senji's corner, it takes about 30 seconds longer, however its not game breaking.

2. Make other titles besides fame have some kind of reward.
The title under your name...

3. Allow PVP characters to change armor, weapons, runes, dye without rerolling
Change armour, runes and weapons maybe, but I'd rather being able to save locally your own pre-mades. You dye your PvP chars?! who cares about asthetics in PvP, as a monk I wish my -5en axe looks like a wond and off-hand, so those damn mesmers can't see me weapon changing xF

4. Let us see how armor will look on our character before buying it including with dyes.
guildwiki.com, there are more important things for AN to do like a trade post/auction house.

5. Let us see all the quests we've done (after presearing) to allow us to see if we missed any and to read them. (Personally I skipped reading everything, but now I wish I hadn't)
Could be nice, not difficult to impliment.

6. Use a different system for Signet of Capture, like an exclusive 9th slot for it so that it doesn't interfere with your already small skill bar.
No. Cap-sig is designed so that you have a penalty for having it on your skill bar, just like say a res-sig.

7. Party size limit has increased from 8 to 12, I say let our skill bar increase from 8 to 10, we have the keys on the keyboard for it, and lets us have good variety.
Skill bar idea will basically mean GW will be a completly different game. Heck why not allow you to use all the unlocked skills you have like in WoW or RO? 8 skill bar is a balance issue, and its very good size. Just imagine the times where you wished you had an extra skill? Makes build designing worthwhile.

8. Let us keep Celestial Skills, but when you enter the temple of balthazar, all PVE skills will be wipped from your skill bar including Signets of Capture.
w/e, it might be pretty imbalancing.

9. Let us buy more henchmen for our guildhall
Why would you ever need more than 4 henchmen? If you can put up more than 4 for a GvG you really shouldn't be GvGing, since unless the other team is really really poor, they will roll you. I do not accept any team of 8 reasonable players playing reasonable builds that are not lagging to death can be defeated by 4 players +henchmen.

10. Give PVP characters monetary awards for consecutive wins, afterall if you are an only PVP person, experience is useless and you're not able to buy guild commodities, or at least let us buy them with celstial sigils.
Why not sell the greens and sigils... theres your monetary reward. Besides faction, fame and titles are more important to a PvP player.
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Old Jun 11, 2006, 10:49 AM // 10:49   #9
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/disagree with all but 1 and 4
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Old Jun 11, 2006, 12:20 PM // 12:20   #10
Desert Nomad
 
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Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
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Default

Quote:
Originally Posted by Tuoba Hturt Eht
  1. Change profession from the Hero screen.
    Final Straw On Secondary
    Profession Changer in Guild Hall, Change 2nd Profession on "Hero window" [H]
  2. Allow PVP characters to change armor, weapons, runes, dye without rerolling
    Equipment Master for PvP-only characters

/signed for all 11 listed
Heh, I originally posted the Final Straw on Secondary, and that was my main complaint all along.

I'd also like to revise it with better things that people are saying, some of them I just kind of... made up... to make a list of 10.
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Old Jun 11, 2006, 01:54 PM // 13:54   #11
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Party size limit has increased from 8 to 12, I say let our skill bar increase from 8 to 10, we have the keys on the keyboard for it, and lets us have good variety.

/signed
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Old Jun 11, 2006, 02:05 PM // 14:05   #12
Desert Nomad
 
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Guild: Tormented Weapons [emo]
Default

Quote:
Originally Posted by Kai Nui
Not listed in any particular order.
  1. Allow PVP characters to change armor, weapons, runes, dye without rerolling
  2. Let us see how armor will look on our character before buying it including with dyes.
  3. Let us see all the quests we've done (after presearing) to allow us to see if we missed any and to read them. (Personally I skipped reading everything, but now I wish I hadn't)
  4. Party size limit has increased from 8 to 12, I say let our skill bar increase from 8 to 10, we have the keys on the keyboard for it, and lets us have good variety.
  5. Let us buy more henchmen for our guildhall
  6. Give PVP characters monetary awards for consecutive wins, afterall if you are an only PVP person, experience is useless and you're not able to buy guild commodities, or at least let us buy them with celstial sigils.
/signed
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